![I'm trying to create a VR-App for iOS using Unity and the Google Cardboard SDK but my textures / gamebbjects disappear on right camera when leaving left camera even when I create I'm trying to create a VR-App for iOS using Unity and the Google Cardboard SDK but my textures / gamebbjects disappear on right camera when leaving left camera even when I create](https://external-preview.redd.it/N9DolkCemA4cndSVppsLs0HnQtha-DwVUQ5O71XkgZ0.png?width=640&crop=smart&format=pjpg&auto=webp&s=7dd37120092e1cba483e2a805ba55ed6a9f139f3)
I'm trying to create a VR-App for iOS using Unity and the Google Cardboard SDK but my textures / gamebbjects disappear on right camera when leaving left camera even when I create
![How to Create a Cross-Platform Mobile (iOS and Android) Plugin For Unity | by Matthew Bajorek | The Startup | Medium How to Create a Cross-Platform Mobile (iOS and Android) Plugin For Unity | by Matthew Bajorek | The Startup | Medium](https://miro.medium.com/max/700/1*0uKx5M2OfwAdvksCAt7GEQ.png)
How to Create a Cross-Platform Mobile (iOS and Android) Plugin For Unity | by Matthew Bajorek | The Startup | Medium
Building to iOS fails Unity 2019.3.0b + Google VR + Universal Render Pipeline · Issue #1051 · googlevr/gvr-unity-sdk · GitHub
![How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR - The Ghost Howls How to easily make a cross-platform VR application in Unity for Oculus, Wave, and SteamVR - The Ghost Howls](https://i0.wp.com/skarredghost.com/wp-content/uploads/2021/02/unity-cross-platform-vr-xr-development.jpg?fit=1366%2C768&ssl=1)