![Sebastian Aaltonen on Twitter: "Started writing GLES render device. First thing is to ask alignment for offset binding buffers: https://t.co/VWKekfDvnP" / Twitter Sebastian Aaltonen on Twitter: "Started writing GLES render device. First thing is to ask alignment for offset binding buffers: https://t.co/VWKekfDvnP" / Twitter](https://pbs.twimg.com/media/FsYoBOpWYAApBD6.jpg)
Sebastian Aaltonen on Twitter: "Started writing GLES render device. First thing is to ask alignment for offset binding buffers: https://t.co/VWKekfDvnP" / Twitter
![GAM531 DPS931 – Week 10 Meshes and Buffers. Breaking Down An Image Actors Actors = Mesh + Material Mesh = Shape of the object. - ppt download GAM531 DPS931 – Week 10 Meshes and Buffers. Breaking Down An Image Actors Actors = Mesh + Material Mesh = Shape of the object. - ppt download](http://images.slideplayer.com/24/7245004/slides/slide_14.jpg)
GAM531 DPS931 – Week 10 Meshes and Buffers. Breaking Down An Image Actors Actors = Mesh + Material Mesh = Shape of the object. - ppt download
![Sebastian Aaltonen on Twitter: "Why is the OpenGL API so badly designed? Normal stuff like GL_UNIFORM_BUFFER define is in some platform specific header. And I can't find any of these platform specific Sebastian Aaltonen on Twitter: "Why is the OpenGL API so badly designed? Normal stuff like GL_UNIFORM_BUFFER define is in some platform specific header. And I can't find any of these platform specific](https://pbs.twimg.com/media/FsYw0C9XwAEBs0l.jpg)
Sebastian Aaltonen on Twitter: "Why is the OpenGL API so badly designed? Normal stuff like GL_UNIFORM_BUFFER define is in some platform specific header. And I can't find any of these platform specific
![ViewRenderable shows outdated texture for couple of frames · Issue #632 · google-ar/sceneform-android-sdk · GitHub ViewRenderable shows outdated texture for couple of frames · Issue #632 · google-ar/sceneform-android-sdk · GitHub](https://user-images.githubusercontent.com/345102/55246092-26e4d080-524d-11e9-8d55-ed102f2d0c45.png)
ViewRenderable shows outdated texture for couple of frames · Issue #632 · google-ar/sceneform-android-sdk · GitHub
![Andre Weissflog on Twitter: "@SebAaltonen Btw, whatever you're using there to ask those questions is lying to you ;) GL_UNIFORM_BUFFER is not in glext.h, but part of the regular GL header (it Andre Weissflog on Twitter: "@SebAaltonen Btw, whatever you're using there to ask those questions is lying to you ;) GL_UNIFORM_BUFFER is not in glext.h, but part of the regular GL header (it](https://pbs.twimg.com/media/FsZub4NXwBAeS7Y.jpg)